#ifndef GLOBAL_HPP
#define GLOBAL_HPP
#include "Tools/GLHeaders.hpp"
#include "Tools/Matrix.hpp"

struct window{
 GLint id;
 GLint x;
 GLint y;
 GLint width;
 GLint height;
 GLfloat min;
 GLfloat max;
};

extern char name[];
extern struct window window;

extern bool fullscreen;
extern int fps;

extern GLuint *gl_tex;

void GlobalInit(void);
void GlobalInitGL(void);
void GlobalCleanGL(void);
#endif

